When their beloved aunt--matriarch of the world's most powerful family--dies, orphaned siblings Amy and Dan Cahill compete with less honorable Cahill descendants in a race around the world to find cryptic clues to a mysterious fortune. Includes game cards which the reader may use to play an online version of the treasure hunt. - (Baker & Taylor)
At the reading of their grandmother's will, Dan and Amy Cahill are given the choice of receiving a million dollars or uncovering the 39 clues hidden around the world that will lead to the source of the family's power, but by taking on the clues, they end up in a dangerous race against their own family members. 250,000 first printing. - (Baker & Taylor)
Minutes before she died Grace Cahill changed her will, leaving her decendants an impossible decision: "You have a choice - one million dollars or a clue."
Grace is the last matriarch of the Cahills, the world's most powerful family. Everyone from Napoleon to Houdini is related to the Cahills, yet the source of the family power is lost. 39 clues hidden around the world will reveal the family's secret, but no one has been able to assemble them. Now the clues race is on, and young Amy and Dan must decide what's important: hunting clues or uncovering what REALLY happened to their parents.
The 39 Clues is Scholastic's groundbreaking new series, spanning 10 adrenaline-charged books, 350 trading cards, and an online game where readers play a part in the story and compete for over $100,000 in prizes.
The 39 Clues books set the story, and the cards, website and game allow kids to participate in it. Kids visit the website - www.the39clues.com - and discover they are lost members of the Cahill family. They set up online accounts where they can compete against other kids and against Cahill characters to find all 39 clues. Through the website, kids can track their points and clues, manage their card collections, dig through the Cahill archives for secrets, and "travel" the world to collect Cahill artifacts, interview characters, and hunt down clues. Collecting cards helps: Each card is a piece of evidence containing information on a Cahill, a clue, or a family secret.
Every kid is a winner - we'll give away prizes through the books, the website and the cards, including a grand prize of $10,000!
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Scholastic)
The first book in the #1 bestselling phenomenon sends readers around the world on the hunt for the 39 Clues!
Minutes before she died Grace Cahill changed her will, leaving her decendants an impossible decision: "You have a choice - one million dollars or a clue."Grace is the last matriarch of the Cahills, the world's most powerful family. Everyone from Napoleon to Houdini is related to the Cahills, yet the source of the family power is lost. 39 Clues hidden around the world will reveal the family's secret, but no one has been able to assemble them. Now the clues race is on, and young Amy and Dan must decide what's important: hunting clues or uncovering what REALLY happened to their parents. - (
Scholastic)
Rick Riordan is the #1 New York Times bestselling author of the Percy Jackson and the Olympians series for children and the Tres Navarre series for adults. His books have won many accolades including a mention on the 2005 New York Times Notable list for The Lightning Thief. Rick lives with his family in San Antonio, Texas. - (Scholastic)
Booklist Reviews
"In a bold leap forward in marketing strategy, this first book in the 39 Clues series introduces readers to what promises to be a sensational mix of reading, online gaming, card-collecting, and even a grand-prize sweepstakes. The premise of the book: Grace Cahill, matriarch of the world's most powerful family, dies and leaves behind a challenge to her descendants. They can either inherit one million dollars, or forgo the money and receive the first of 39 clues that will lead them on an around-the-world adventure in search of, well, that's a secret. But it's an earth-shattering secret, and with 10 books planned for the series (each by a different author), it had better pay off in the end. Riordan, who has plotted the main arc for the series, gets the ball rolling nicely with likable brother-and-sister heroes, a cast of backstabbing relatives, and a smattering of puzzles and clues to decipher in the quest for the ultimate secret. Whether this intriguing book represents the first major event in a shifting world of publishing, or is simply a clever money- and attention-grabbing ploy remains to be seen, but it will be fascinating to see what kids make of it. (Library edition does not include game cards)." Copyright 2008 Booklist Reviews.
Horn Book Guide Reviews
Amy and Dan (and their au pair) are just one team among many in ruthless pursuit of a hidden family treasure, the nature of which will probably not be revealed anytime soon in this projected ten-book series, card-collecting extravaganza, and sweepstakes. Synthetically packed with flights to Paris, double-crosses, and desperate escapes, the book mistakes busyness for excitement, but it's readable enough. Copyright 2009 Horn Book Guide Reviews.
Kirkus Reviews
"Synergy" is the name of the game in Scholastic's post-Potter search for market share. Grace Cahill has died, and her orphaned grandchildren Amy, 14, and Dan, 11, are among the heirs offered a choice: They can accept one million and walk, or they can take the first clue in a worldwide scavenger hunt to find the secret that has made the extended Cahill family the most powerful family in world history. Every other heir is out to get Amy and Dan, Grace's supposed favorites, as they work their way through the puzzles in this first volume of a ten-book "multi-platform" series. Six trading cards come with each trade-edition copy, and more can be purchased separately. Cards can be entered on an accompanying website, where readers six to 14 can "enter the race" by playing mystery games. Each new volume, by such authors as Gordon Korman and Peter Lerangis, spawns a new contest with real cash prizes. Librarians should be careful to purchase card-free library editions to avoid circulation headaches. (Novelty/fiction. 9-14) Copyright Kirkus 2008 Kirkus/BPI Communications.All rights reserved.
Publishers Weekly Reviews
Built around a ripe conceit—wealthy matriarch scatters cryptic clues to a mysterious fortune around the globe—this first installment in a projected 10-book series is tons of fun. Lead-off hitter Riordan (The Lightning Thief ) mixes just the right proportions of suspense, peril and puzzles in a fast-paced read (Riordan mapped the narrative arc for all 10 volumes, but other high-profile authors will be writing for the series, too). Likable orphans Amy and Dan Cahill have moxie (plus Dan can memorize numbers instantly) and frailties (Amy hates crowds). As the siblings compete with less honorable members of the Cahill clan, all distantly related to Benjamin Franklin, to win the fortune by collecting all 39 clues (only two are found in this first book), they learn about their dead parents, each other and world history. The humor is spot on—one uncle is credited with inventing the microwave burrito. The only flaw? The story does not end so much as drop off a cliff. (The second book, One False Note by Gordon Korman, is set to arrive in December.) While waiting, readers can collect cards, each of which contains evidence, and play the online game (www.the39clues.com ), for which Scholastic is offering over $100,000 in prizes. This ought to have as much appeal to parents as it does to kids—it's Webkinz without the stuffed animals, and a rollicking good read. Ages 9–12. (Sept.)
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School Library Journal Reviews
Gr 4–7—When their beloved Aunt Grace dies, Dan, 11, and Amy, 14—along with other Cahill descendants—are faced with an unusual choice: inherit one million dollars or participate in a perilous treasure hunt. Cahills have determined the course of history for centuries, and this quest's outcome will bring the victors untoward power and affect all of humankind. Against the wishes of nasty Aunt Beatrice, their reluctant guardian since their parents' deaths, Dan and Amy accept the challenge, convincing their college-age au pair to serve as designated adult. Pitted against other Cahill teams, who will stop at nothing to win, the siblings decipher the first of 39 clues and are soon hot on the historical trail of family member Ben Franklin to unearth the next secret. Adeptly incorporating a genuine kids' perspective, the narrative unfolds like a boulder rolling downhill and keeps readers glued to the pages. As the siblings work together to solve puzzles and survive dangers, they develop into well-drawn individuals with their own strengths and personalities. Supporting Cahill cast members come across as intentionally exaggerated caricatures, adding to the tale's breathless fun. The book dazzles with suspense, plot twists, and snappy humor, but the real treasure may very well be the historical tidbits buried in the story. Part of a multimedia launch including a Web site, collectable game cards, and a 10-title series (penned by different authors), this novel stands solidly on its own feet and will satisfy while whetting appetites for more.—Joy Fleishhacker, School Library Journal
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