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The city of Ember
2003
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In the year 241, twelve-year-old Lina trades jobs on Assignment Day to be a Messenger to run to new places in her decaying but beloved city, perhaps even to glimpse Unknown Regions. - (Baker & Taylor)

In the year 241, twelve-year-old Lina finds part of an ancient message that she is sure holds a secret to save her underground city from ruin, but Lina and her friend Doon must decipher the message before the lights go out on Ember forever. Reader's Guide available. - (Baker & Taylor)

Ember is the only light in a dark world. But when its lamps begin to flicker, two friends must race to escape the dark. This highly acclaimed adventure series is a modern-day classic—with over 4 MILLION copies sold!
 
The city of Ember was built as a last refuge for the human race. Two hundred years later, the great lamps that light the city are beginning to dim. When Lina finds part of an ancient message, she’s sure it holds a secret that will save the city. Now, she and her friend Doon must race to figure out the clues to keep the lights on. If they succeed, they will have to convince everyone to follow them into danger. But if they fail? The lights will burn out and the darkness will close in forever.
 
Nominated to 28 State Award Lists!
An American Library Association Notable Children’s Book
A New York Public Library 100 Titles for Reading and Sharing Selection
A Kirkus Reviews Editors’ Choice
A Child Magazine Best Children’s Book
A Mark Twain Award Winner
A William Allen White Children’s Book Award Winner
 
“A realistic post-apocalyptic world. DuPrau’s book leaves Doon and Lina on the verge of undiscovered country and readers wanting more.” —USA Today
 
“An electric debut.” —Publishers Weekly, Starred 
 
“While Ember is colorless and dark, the book itself is rich with description.” —VOYA, Starred
 
“A harrowing journey into the unknown, and cryptic messages for readers to decipher.” —Kirkus Reviews, Starred - (Random House, Inc.)

Author Biography

JEANNE DuPRAU is the New York Times bestselling author of the City of Ember books, which have been translated into multiple languages and are an award-winning staple in elementary school classrooms. She's also the author of Escape the Vortex, a title in the multiplatform sci-fi adventure series Voyagers. Jeanne lives in Menlo Park, California. Visit her website at jeanneduprau.com. - (Random House, Inc.)

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Trade Reviews

Booklist Reviews

Gr. 5-7. Ember, a 241-year-old, ruined domed city surrounded by a dark unknown, was built to ensure that humans would continue to exist on Earth, and the instructions for getting out have been lost and forgotten. On Assignment Day, 12-year-olds leave school and receive their lifetime job assignments. Lina Mayfleet becomes a messenger, and her friend Doon Harrow ends up in the Pipeworks beneath the city, where the failing electric generator has been ineffectually patched together. Both Lina and Doon are convinced that their survival means finding a way out of the city, and after Lina discovers pieces of the instructions, she and Doon work together to interpret the fragmented document. Life in this postholocaust city is well limned--the frequent blackouts, the food shortage, the public panic, the search for answers, and the actions of the powerful, who are taking selfish advantage of the situation. Readers will relate to Lina and Doon's resourcefulness and courage in the face of ominous odds. ((Reviewed April 15, 2003)) Copyright 2003 Booklist Reviews

Horn Book Guide Reviews

The city of Ember has no natural light, and the blackouts of its antiquated electrical grid are coming more and more frequently: ""disaster was right around the corner."" So thinks Doon, a curious twelve-year-old who, along with his spirited schoolmate Lina, determines to save the city. The writing is agreeably spare and remarkably suspenseful; fans will be pleased to know that there's plenty of room for a sequel. Copyright 2003 Horn Book Guide Reviews

Horn Book Magazine Reviews

Unlike the rundown dystopia of Lois Lowry's Gathering Blue, the darkness of Ember is essentially literal. Its people, by and large, are honorable and civilized; its governance is democratic if quasi-theocratic; its economy frugal but fair. But there is no natural light in Ember, and the blackouts of its antiquated electrical grid are coming more and more frequently: "running out of light bulbs, running out of power, running out of time--disaster was right around the corner." So thinks Doon, a curious twelve-year-old who, along with his spirited schoolmate Lina, determines to save the city. On a deliberately limited canvas, first-novelist DuPrau draws a picture of a closed society, all of its resources taken from vast but emptying storerooms, with no travel possible beyond the lights of the city. The writing and storytelling are agreeably spare and remarkably suspenseful, and rather than bogging down in explanations of how Ember came to be and how it functions, DuPrau allows the events of the story to convey the necessary information. There's a contrivance or two in keeping the narrative moving, but even the device of a hidden letter, complete with missing words, is used with such disarming forthrightness that readers will be eagerly deciphering it right alongside Doon and Lina. The two protagonists are good sorts, distinctively if not deeply etched, and fans (note: there will be many) will be pleased to know that while Doon and Lina's mission is triumphantly concluded, there's plenty of room for a sequel. Copyright 2003 Horn Book Magazine Reviews

Kirkus Reviews

This promising debut is set in a dying underground city. Ember, which was founded and stocked with supplies centuries ago by "The Builders," is now desperately short of food, clothes, and electricity to keep the town illuminated. Lina and Doon find long-hidden, undecipherable instructions that send them on a perilous mission to find what they believe must exist: an exit door from their disintegrating town. In the process, they uncover secret governmental corruption and a route to the world above. Well-paced, this contains a satisfying mystery, a breathtaking escape over rooftops in darkness, a harrowing journey into the unknown and cryptic messages for readers to decipher. The setting is well-realized with the constraints of life in the city intriguingly detailed. The likable protagonists are not only courageous but also believably flawed by human pride, their weaknesses often complementing each other in interesting ways. The cliffhanger ending will leave readers clamoring for the next installment. (Fiction. 9-13) Copyright Kirkus 2003 Kirkus/BPI Communications.All rights reserved

Publishers Weekly Reviews

In her electric debut, DuPrau imagines a post-apocalyptic underground world where resources are running out. The city of Ember, "the only light in the dark world," began as a survival experiment created by the "Builders" who wanted their children to "grow up with no knowledge of a world outside, so that they feel no sorrow for what they have lost." An opening prologue describes the Builders' intentions-that Ember's citizens leave the city after 220 years. They tuck "The Instructions" to a way out within a locked box programmed to open at the right time. But the box has gone astray. The story opens on Assignment Day in the year 241, when 12-year-olds Lina Mayfleet and Doon Harrow draw lots for their jobs from the mayor's bag. Lina gets "pipeworks laborer," a job that Doon wants, while Doon draws "messenger," the job that Lina covets, and they trade. Through their perspectives, DuPrau reveals the fascinating details of this subterranean community: as Doon repairs leaks deep down among the Pipeworks, he also learns just how dire the situation is with their malfunctioning generator. Meanwhile, the messages Lina carries point to other sorts of subterfuge. Together, the pair become detectives in search of the truth-part of which may be buried in some strange words that were hidden in Lina's grandmother's closet. Thanks to full-blooded characters every bit as compelling as the plot, Lina and Doon's search parallels the universal adolescent quest for answers. Readers will sit on the edge of their seats as each new truth comes to light. Ages 10-13. (May) Copyright 2003 Reed Business Information.

School Library Journal Reviews

Gr 4-7-DuPrau debuts with a promisingly competent variation on the tried-and-true "isolated city" theme. More than 200 years after an unspecified holocaust, the residents of Ember have lost all knowledge of anything beyond the area illuminated by the floodlamps on their buildings. The anxiety level is high and rising, for despite relentless recycling, food and other supplies are running low, and the power failures that plunge the town into impenetrable darkness are becoming longer and more frequent. Then Lina, a young foot messenger, discovers a damaged document from the mysterious Builders that hints at a way out. She and Doon, a classmate, piece together enough of the fragmentary directions to find a cave filled with boats near the river that runs beneath Ember, but their rush to announce their discovery almost ends in disaster when the two fall afoul of the corrupt Mayor and his cronies. Lina and Doon escape in a boat, and after a scary journey emerge into an Edenlike wilderness to witness their first sunrise-for Ember, as it turns out, has been built in an immense cavern. Still intent on saving their people, the two find their way back underground at the end, opening the door for sequels. The setting may not be so ingeniously envisioned as those of, say, Joan Aiken's Is Underground (Turtleback, 1995) and Lois Lowry's The Giver (Houghton, 1993), but the quick pace and the uncomplicated characters and situations will keep voracious fans of the genre engaged.-John Peters, New York Public Library Copyright 2003 Reed Business Information.

School Library Journal Reviews

Gr 5–8—Lina and Doon have spent their entire lives surrounded by darkness. Lina is an optimist and a dreamer who just knows there is something beyond the city of her birth. Doon is much more practical. He knows that if he can just get a good look underground, he can fix the city's constant blackout problem. A chance encounter on Assignment Day allows the two children to meet and exchange jobs, essentially giving the other what they've always wanted. They start to unearth an evil plot by the city's obese and greedy mayor to steal away precious resources from the people who live there. Using clues left behind by Lina's late grandmother, they travel beneath Ember's tunnels in a desperate attempt to find a way out. Based on DuPrau's novel (Random, 2003), the story brings the city of Ember to life using many muted yellows and earth tones. While the interior vantage points from Lina's and Doon's perspectives make Ember's public buildings and homes seem large, advanced exterior shots surrounded entirely in black give readers a sense of just how isolated Ember is. Lina's wonder and Doon's frustration are easily visible through Asker's skill in detailing facial expressions, helping to visually elevate a story literally besieged by shadows. Dystopian stories can be dark, and this one is literally so, but its ultimately hopeful message will resonate.—Ryan P. Donovan, New York Public Library

[Page 127]. (c) Copyright 2012. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

Table of Contents

The Instructions 1(3)
Assignment Day
4(13)
A Message to the Mayor
17(23)
Under Ember
40(14)
Something Lost, Nothing Found
54(16)
On Night Street
70(14)
The Box in the Closet
84(9)
A Message Full of Holes
93(20)
Explorations
113(8)
The Door in the Roped-Off Tunnel
121(11)
Blue Sky and Goodbye
132(8)
Lizzie's Groceries
140(15)
A Dreadful Discovery
155(11)
Deciphering the Message
166(12)
The Way Out
178(15)
A Desperate Run
193(20)
The Singing
213(13)
Away
226(12)
Where the River Goes
238(12)
A World of Light
250(8)
The Last Message
258

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