This enthralling sequel to Jumanji follows brothers Danny and Walter Budwing as they once again roll the dice in a new game called Zathura and embark on an unforgettable journey to a magical realm that forever changes their lives. - (Baker & Taylor)Left on their own for an evening, two boisterous brothers find more excitement than they bargained for in a mysterious and mystical space adventure board game. - (Baker & Taylor)
On the last page of the Caldecott-winning book Jumanji, young Danny Budwing is seen running after his brother, Walter, with a game tucked under his arm. Now after twenty years, Chris Van Allsburg is ready to reveal what happens when Danny and Walter roll the dice. This time the name of the game is Zathura and the battling Budwing boys are in for the ride of their lives.
Zathura unleashes intergalactic challenges that require even the quarreling Budwing brothers to work as a team.
- (Cengage Learning)A companion to Chris Van Allsburg's Caldecott Medal–winning Jumanji—a tale of intergalactic adventure and sibling rivalry where a roll of the dice transports two brothers to the mythical land of Zathura.
Taking place where Jumanji ended, older brother Walter warns his pesky little brother, Danny, not to bring home the mysterious board game they find at the park. But when Danny’s curiosity gets the better of him, the brothers have to battle homicidal robots, Zyborg pirates, and giant meteors in their living room!
Will this dynamic duo learn to work together before it’s too late? In double spread illustrations that shimmer against the surreal events of the story, readers will be holding their breath with each new threat the boys face in the satisfying enigma that is Zathura.
Like Jumanji, Zathura is also the inspiration of a popular major motion picture.
- (HARPERCOLL)Acclaimed author Chris Van Allsburg's daring companion to Caldecott-award winning Jumanji'a tale of intergalactic adventure and sibling rivalry where a roll the dice transports two brothers to the mythical land of Zathura.
- (Houghton)Acclaimed author Chris Van Allsburg’s daring companion to Caldecott-award winning Jumanji—a tale of intergalactic adventure and sibling rivalry where a roll the dice transports two brothers to the mythical land of Zathura.
- (Houghton)Acclaimed author Chris Van Allsburg’s daring companion to Caldecott-award winning Jumanji—a tale of intergalactic adventure and sibling rivalry where a roll the dice transports two brothers to the mythical land of Zathura.
Taking place where Jumanji ended, older brother Walter warns his pesky little brother Danny not to bring home the mysterious board game they find at the park. But when Danny’s curiosity gets the better of him, the brothers have to battle homicidal robots, Zyborg pirates, and giant meteors in their living room! Will this dynamic duo learn to work together before it’s too late? In double spread illustrations that shimmer against the surreal events of the story, readers will be holding their breath with each new threat the boys face in the satisfying enigma that is Zathura.
- (Houghton)Acclaimed author Chris Van Allsburg's daring companion to Caldecott-award winning Jumanji'a tale of intergalactic adventure and sibling rivalry where a roll the dice transports two brothers to the mythical land of Zathura.
Taking place where Jumanji ended, older brother Walter warns his pesky little brother Danny not to bring home the mysterious board game they find at the park. But when Danny's curiosity gets the better of him, the brothers have to battle homicidal robots, Zyborg pirates, and giant meteors in their living room! Will this dynamic duo learn to work together before it's too late? In double spread illustrations that shimmer against the surreal events of the story, readers will be holding their breath with each new threat the boys face in the satisfying enigma that is Zathura.
- (Houghton)
Chris Van Allsburg is the winner of two Caldecott Medals, for Jumanji and The Polar Express, as well as the recipient of a Caldecott Honor Book for The Garden of Abdul Gasazi. The author and illustrator of numerous picture books for children, he has also been awarded the Regina Medal for lifetime achievement in children’s literature. In 1982, Jumanji won the National Book Award and in 1996, it was made into a popular feature film. Chris Van Allsburg was formerly an instructor at the Rhode Island School of Design. He lives in Rhode Island with his wife and two children.
- (
Houghton)
Booklist Reviews
/*Starred Review*/ K-Gr. 3. On the twentieth anniversary of Jumanji, Van Allsburg picks up right where his Caldecott Medal book left off, with a similarly terrifying adventure set this time in outer space. Danny and Walter Budwing, last seen on the final page of Jumanji, find the magical game box in the park. They discover a second game board inside, decorated with space images. Once home, they begin to play, and like Jumanji 's Peter and Judy, they are instantly catapulted into the game's parallel universe, which this time involves meteor showers, pirate aliens, violent robots, wild shifts in gravity, and a black hole that finally loops the brothers back to the park, before the chaos began. Despite the new setting, there are few differences between this book and its predecessor; the exquisite surreal black-and-white illustrations once again show neat domesticity blown apart by magic. And like Jumanji, this book creates a delicious tension between the action in the words and the frozen scenes of impending disaster. Here, though, there's another layer: the brothers' rivalry. At the beginning, Walter thinks younger Danny is just an annoying "little fungus"; by the end, Walter is protective and loving: "Me and you, together." Jumanji fans and newcomers alike will delight in this continuation of the story, which ends openly, leaving plenty of room for the game to wreak more havoc in the future. ((Reviewed November 15, 2002)) Copyright 2002 Booklist Reviews
Horn Book Guide Reviews
The unspoken question concluding [cf2]Jumanji[cf1]--will Danny and Walter Budwing play the game?--is answered here: of course they will. Conceptually tied to [cf2]Jumanji[cf1], this book is visually different, with the pictures creating a claustrophobic intimacy that magnifies the danger. The generally effective story is unfortunately concluded with a heavy-handed message promoting sibling harmony. Copyright 2003 Horn Book Guide Reviews
Horn Book Magazine Reviews
Van Allsburg's Jumanji (rev. 7/81) concludes: "Two boys were running through the park. They were Danny and Walter Budwing, and Danny had a long, thin box under his arm." An unspoken question hangs in the air-will they play the game? Twenty years later, Zathura supplies the answer: of course they will. Danny looks inside the JUMANJI box and finds a second game board hidden below the jungle adventure. This one shows "flying saucers, rockets, and planets in outer space, with a path of colored squares leading from Earth to a purple planet called Zathura and back to Earth." When Danny throws the dice, the two boys, still inside their house, are hurled into the heavens. Each succeeding turn brings a new threat (from a rampaging robot to an attacking space ship) as they frantically continue play, first individually and then as partners, in a desperate attempt to return home. Conceptually tied to Jumanji, Zathura is visually different. The luminescent near-photo-realism of the first book is replaced here with coarser textured illustrations appearing as if the gray shading were created with a fine sponge. Stuffed with heavy furniture; bold, patterned wallpaper; and the Budwings' household clutter, the pictures create a claustrophobic intimacy that magnifies the danger. A distinct black line outlines the boys, forming a fragile barrier between the brothers and their environment and creating the illusion that they are cutouts pasted on pages depicting the transmogrification taking place around them. Zathura fails as a sequel, for Van Allsburg reworks his original idea rather than expanding it. The book does, however, succeed as a series entry, delivering a familiar plot device within a different setting. It also stands alone, allowing uninitiated readers surprise at both the fact of interaction and the events themselves. Unfortunately, there is no surprise in the book's heavy-handed message promoting sibling harmony. A saccharine dialogue ends this homily as Walter discards the game, perhaps for yet another two characters to find in a succeeding volume. "'Come on,' he said, 'I've got a better idea. Let's go play catch.' Danny smiled. 'You mean together, me and you?' Walter put his arm around his brother. 'Yeah, that's right,' he said. 'Me and you, together.'" Copyright 2002 Horn Book Magazine Reviews
Kirkus Reviews
A trite, knock-off sequel to Jumanji (1981). The "Jumanji" box distracts Walter Budwing away from beating up on his little brother Danny, but it's Danny who discovers the Zathura board inside-and in no time, Earth is far behind, a meteor has smashed through the roof, and a reptilian Zyborg pirate is crawling through the hole. Each throw of the dice brings an ominous new development, portrayed in grainy, penciled freeze frames featuring sculptured-looking figures in constricted, almost claustrophobic settings. The angles of view are, as always, wonderfully dramatic, but not only is much of the finer detail that contributed to Jumanji's astonishing realism missing, the spectacular damage being done to the Budwings' house as the game progresses is, by and large, only glimpsed around the picture edges. Naturally, having had his bacon repeatedly saved by his younger sibling's quick thinking, once Walter falls through a black hole to a time preceding the game's start, his attitude toward Danny undergoes a sudden, radical transformation. Van Allsburg's imagination usually soars right along with his accomplished art-but here, both are just running in place. (Picture book. 6-8) Copyright Kirkus 2002 Kirkus/BPI Communications.All rights reserved
Publishers Weekly Reviews
Twenty years after Jumanji (1981), Van Allsburg picks up where he left off, with Danny and Walter Budwing discovering an oblong box in the park. Walter dismisses the box as "just some dumb old game," but his curious younger brother takes it home anyway. While Walter watches TV, Danny glances at the game's "jungle adventure" board, then turns his attention to a second board with an outer-space theme and "a path of colored squares leading... to a purple planet called Zathura." Just then, "with a click, a small green card popped out of the edge.... He picked it up and read, `Meteor showers, take evasive action.' " The boys don't act too surprised when a giant meteor falls into their tastefully appointed living room, but they do get excited when they see only stars and dark sky outside their windows. Several dice-rolls later, they're scrambling to evade a homicidal robot and a scaly "Zyborg pirate" climbing backward through the meteor-hole in the ceiling (its face goes unseen). As the boys play, their sibling rivalry gives way to cooperation, and grouchy Walter comes to appreciate his little brother. Van Allsburg illustrates the surreal events in a grainy charcoal-black that seems to shimmer on a rough, cream-colored ground. His deathly quiet images double spreads this time have a frozen stillness that leaves all color and activity to the imagination; with each new threat, the book seems to hold its breath. Van Allsburg reuses some devices, and Zathura, like Jumanji, is a satisfying enigma. The puzzling conclusion, involving a black hole and time travel to an earlier illustration, will have devotees scouring the first book and its sequel for clues. All ages. (Oct.) Copyright 2002 Cahners Business Information.
School Library Journal Reviews
K-Gr 5-For more than 20 years, readers of Jumanji (Houghton, 1981) have had to wonder what happened when the Budwing brothers opened the box that Peter and Judy had frantically discarded in the park. The wait is over, but the wonder continues in this masterfully executed sequel. Walter's physical torture of his younger brother and Danny's annoying behaviors are classic sibling stuff, but savvy readers will recognize that this lack of camaraderie does not bode well here. The simple jungle board does not appeal to Walter, however, so it is not until another game board is uncovered at the bottom of the box that the action begins. This time, the children face the challenges of space, time, and dimension as they read the game cards: "The polarity on your gravity belt is reversed" and "Your gyroscope is malfunctioning." Their journey to the planet Zathura allows Van Allsburg to depict Walter plastered against the living-room ceiling or being swallowed by a black hole. As ringed planets and spaceships swirl past the windows, the boys find their way to teamwork and even affection. Van Allsburg's choice of highly textured paper adds interest and character; the patterned wallpapers are especially effective as homey counterpoints to the surreal story. The creamy background provides warmth and contrast to the black-and-gray sketches, so convincing in conveying depth of field. One can't help but anticipate the encore.-Wendy Lukehart, Washington DC Public Library